This quest has an in-depth article. It contains a more detailed description of dialogue, cutscenes, and storyline. |
Contents
- 1 Overview
- 2 The TzHaar tourist guide
- 3 The TzHaar theatre
- 4 The TzHaar plot
- 5 Obsidian pillars
- 6 Treating the planks
- 7 Repairing the tunnels
- 8 Battling the TokTz-Ket-Dill
- 9 Rewards
- 10 Required for completing
Overview[edit | edit source]
Start point | Talk to any of the three TzHaar at the collapsed tunnel in the south-east corridor of TzHaar City. Show on map |
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Member requirement | Members only | |||
Official length | Long to Very Long | |||
Requirements |
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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The TzHaar tourist guide[edit | edit source]
Needed: 2 empty inventory slots
- After entering theTzHaar City, go east as far as possible along the southern wall, then directly north (just west of Fight Cauldron teleport). Speak to one of the three guards.( 1•✓)
- Talk to TzHaar-Ket-Grol south-west,at the crack in the wall (with at least one empty inventory slot). ( 1)
- Enter the tunnel to the library north-west of the Main Plaza.
- Speak to TzHaar-Mej-Lor. ( 1).
- Talk to Reldo in the Varrock library about TzHaar language. ( 3)
- Search the second bookcase from the south on the west wall (with at least one empty inventory slot).
- Read the stone tablet and the TzHaar Tourist Guide along with the note inside.
- Return to TzHaar-Ket-Grol. ( 1•5•5•4)
- Go east, talk to TzHaar-Ket-Rok for permission to enter. ( 1)
The TzHaar theatre[edit | edit source]
- Enter the mine directly east and speak with TzHaar-Hur-Brekt on the east side ( 2•1), then talk again. ( 2•3)
- Speak to TzHaar-Hur-Klag on the west wall. ( 3•2•4)
- Speak to TzHaar-Mej-Kol, just north. ( 3•2•4)
- Speak to TzHaar-Xil-Mor, south-east in the mine. ( 3•1)
- Speak to TzHaar-Hur-Brekt. ( 1•1)
- Speak to TzHaar-Xil-Mor. ( 3•2)
- Speak to TzHaar-Hur-Brekt. ( 3)
The TzHaar plot[edit | edit source]
- Speak with TzHaar-Ket-Jok, south-west in the mine. ( 1•3•2•3•2•4)
- Speak with TzHaar-Xil-Mor. ( 1•1•2•4)
- Speak with TzHaar-Hur-Klag. ( 1•4•2•3•1•4)
- Speak with TzHaar-Mej-Kol. ( 1•2•3•4)
- Finally speak to TzHaar-Hur-Brekt. ( 2)
Obsidian pillars[edit | edit source]
You will need to make 17 stone pillars in total, but not all at once (there isn't enough space for 17 pillars and 14 planks.)
- Mine the obsidian walls and craft 4 pillars for the first cave section (you can easily return for more).
Treating the planks[edit | edit source]
Needed: 14 oak planks (bank at Fight Cauldron or the Main Plaza if needed, or store them in a plank box)
- Go to the quest start location and have your planks treated by the small TzHaar-Hur-Frok. ( 1•1).
Repairing the tunnels[edit | edit source]
Needed: Magic weapon with runes for water spells, ranged weapon with more distance than just darts, enough pillars and planks for a cave section (there are checkpoints.)
- Enter the crack in the south wall by TzHaar-Ket-Grol.
Some sections of the walls have caved-in (shown as red corridor sections on the minimap) and some sections of the ceiling have caved-in (shown as piles of rubble, as well as pale brown shapes on the minimap).
- If the examine info for a cave-in says "The damage in this location is bad / isn't too badly damaged", use a plank on it.
- If the examine info for a cave-in says "The damage in this location is very bad/badly damaged/very badly damaged", use a pillar on it. You cannot walk through these, and must place them from 1 tile away. Don't accidentally block yourself off with them, or you will need to push them over and get more pillars. If you run out of pillars, you can simply lobby and you'll end up outside of the cave, near the mine. You can then return to where you left off.
- Using the wrong item on a cave-in can cause a few hundred damage.
- The first cave requires 6 treated planks and 4 pillars. After fixing the cave-ins, mine the blocked tunnel and proceed to the next checkpoint.
- The second cave requires 6 treated planks and 6 pillars. The fire monster can only be harmed by water spells or necromancy.
- The third cave requires 2 treated planks and 7 pillars. The first two lava monsters can only be harmed by ranged weapons with an attack range of 5 spaces or higher or by using necromancy. You will need to use range or magic on the final fire monster. You cannot cross the stones before killing all three lava monsters. The third lava monster is immune to both magic and necromancy, so it must be killed with ranged.
Battling the TokTz-Ket-Dill[edit | edit source]
Needed: Adamant pickaxe or better in your inventory or tool belt, full melee or hybrid armour
Once you've cleared the southern entrance, you will no longer be able to use the crack in the wall to access the tunnel. You must use the entrance north of the three NPC's where you started the quest.
- Once you are ready to fight the TokTz-Ket-Dill, enter the tunnel to the north. ( 1)
- If you die, your gravestone will appear in the chamber with the trapped TzHaar-Hurs, outside the tunnel to the TokTz-Ket-Dill.
- Kill the TokTz-Ket-Dill. Do not use prayers until the shell is broken.
- After killing the TokTz-Ket-Dill, exit to the north, head south out of the caves, and then talk to any of the three TzHaar to finish the quest.
Rewards[edit | edit source]
- 1 quest point
- 5,000 experience
- 5,000 experience
- 10,000 experience
- 15,000 experience
- 20,000 experience
- Access to the TokTz-Ket-Dill mine with 1 silver rock, 8 coal rocks, 3 mithril rocks and 2 adamantite rocks (access is obtained after reaching the third dungeon; you don't have to kill the TokTz-Ket-Dill).
- Ability to mine stone slabs (unsmithable obsidian) in the TzHaar obsidian mine
- The possibility of watching TzHaar-Hur-Brekt's play
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
- Arma Gonna Get You
- Dillo-gence is Key
- TokTz-Ket-Ek-Mack
Required for completing[edit | edit source]
TokTz-Ket-Dill is not currently required for any quests or miniquests.
v•d•e TokTz-Ket-Dill | |
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Part 1 of the TzHaar quest series | |
NPCs |
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Enemies |
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Items |
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Locations |
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Music |
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Miscellaneous |
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