Last updated on Dec 01, 2021 at 06:00by Azortharion4 comments
This Mage Tower Challenge for certain Melee DPS Specializations —Arms Warrior, Frost Death Knight,Havoc Demon Hunter, Survival Hunter,and Subtlety Rogue — is focused onpositioning, using mobility abilities correctly, and interrupting.
You will be fighting Archmage Xylem and his Frost and Shadow abilities,as well as a large shadow creature in Phase 3 that will slowly cover the platformin void if you do not kill him first.
This guide will explain everything you need to know to improve your chancesof success, including a strategy on the encounter itself, and how to bestprepare your character for Closing the Eye.
1.
Closing the Eye (Archmage Xylem) Mage Tower Guide
Welcome to our strategy guide for the Mage Tower challenge Closing the Eye.On this page, we will tell you everything you need to know about theencounter, and how to defeat it. If you are not playing the specs listedbelow, check out one of our other Mage Tower guides for your spec.
Mage Tower Timewalking Overview
2.
Closing the Eye Mage Tower Rewards
Completing this Mage Tower Challenge will unlock a unique recolor of the Tier20 Raid Set from Tomb of Sargeras. Completing all 7 of the Mage Towerchallenges will unlock the Mage-Bound Spelltome Mount.
If you would like to learn more about what else is available during LegionTimewalking or other mounts available in Patch 9.1/9.1.5, please consult ouroverviews below.
Legion Timewalking OverviewShadowlands 9.1/9.1.5 Mount Guide
3.
How To Start Closing the Eye
This Mage Tower challenge will only be available duringLegion Timewalking events, the first of which will begin on December 7th,2021 (December 8th for European, Korean, and Taiwanese realms). The challenge canbe attempted as many times as you want, and there is no minimum gear requirement.To begin Closing the Eye, you must be playing one of the following specializations:
- Arms Warrior
- Frost Death Knight
- Havoc Demon Hunter
- Subtlety Rogue
- Survival Hunter
To begin this challenge, you need to visit War Councilor Victoria onthe Broken Shore (coords. 45, 62). If you have your Dalaran Hearthstone,you can get there very easily. If you do not have your Dalaran Hearthstone, goto Orgrimmar/Stormwind and take the portal to Azsuna to fly to the Broken Shore.
4.
Gear Considerations for the Mage Tower
The effects below will not function within the Timewalking Mage Towerevent:
- Any Covenant-related effects (Covenant Ability,Signature Ability, Soulbinds, Conduits)
- Legendary Powers from Shadowlands or Legion (theitems will still provide stats, their equip effects will not)
- Legendary items from Questlines ( Ashjra'kamas, Shroud of Resolve,Warlords of Draenor Legendary Rings, Dragonwrath, Tarecgosa's Rest, Val'anyr, Hammer of Ancient Kings)
- Any Shards of Domination
- Any Battle for Azeroth systems (Azerite Gear, Traits, Essences)
- Any tier set bonuses
- Mists of Pandaria Legendary Meta Gems
You should also keep in mind that all items are scaled to item level50 in the Mage Tower. This means that your item level is completely irrelevant,and that all that matters is the quality of the items you are bringing. Thisalso means that sockets have exceptional value in Mage Tower Challenges.
5.
BiS List for Legion Timewalking/Mage Tower Challenges
Since many specs can do this challenge, we can not offer an individual BiSlist for every single spec. However, the sources for nearly all BiS items arethe same.
Slot | Item | Source |
---|---|---|
Helm | Any 2-Socket Helm | Throne of Thunder/Siege of Orgrimmar |
Necklace | Heart of Azeroth or Prizerock Neckband (enchant with Enchant Neck - Mark of the Hidden Satyr) | Battle for Azeroth Main Storyline/Legion Archaeology |
Shoulders | Any 2-Socket Shoulders (enchant with Greater Tiger Claw Inscription/ Greater Tiger Fang Inscription;Scribes can use upgraded "Secret" versions of these) | Throne of Thunder/Siege of Orgrimmar/Dragon Soul |
Cloak | MoP Legendary Cloak (enchant with Enchant Cloak - Minor Power) | No Longer Obtainable - MoP Legendary Cloak Questline |
Cloak Alternative | Ashjra'kamas, Shroud of Resolve (enchant with Enchant Cloak - Minor Power) | Patch 8.3 'Through the Darkness' Questline (startsat Magni in the Chamber of Heart) |
Chest | Any 3-Socket Chest (enchant with Enchant Chest - Eternal Stats/ Enchant Chest - Glorious Stats depending oniLvl) | Throne of Thunder/Siege of Orgrimmar |
Bracers | Any 2-Socket Bracers (enchant with Enchant Bracer - Greater Agility/ Enchant Bracer - Exceptional Strength) | Cataclysm Leatherworking/Blacksmithing |
Gloves | Any 2-Socket Gloves/ Vigilance Perch for Hunter (enchant with Enchant Gloves - Major Agility/ Enchant Gloves - Super Strength) | Throne of Thunder/Siege of Orgrimmar/Legion Legendary |
Belt | Any 2-Socket Belt | Throne of Thunder/Siege of Orgrimmar or PandariaLeatherworking/Blacksmithing. Add extra socket with Living Steel Belt Buckle |
Legs | Any 3-Socket Legs (enchant with Shadowleather Leg Armor/ Angerhide Leg Armor) | Throne of Thunder/Siege of Orgrimmar or PandariaLeatherworking/Blacksmithing |
Boots | Any 2-Socket Boots/ The Sentinel's Eternal Refuge for Leather (enchantwith Enchant Boots - Pandaren's Step/ Enchant Boots - Assassin's Step/ Enchant Boots - Greater Assault) | Throne of Thunder/Dragon Soul/Legion Legendary |
Rings | WoD Pre-Legendary Ring (for example,Spellbound Runic Band of Unrelenting Slaughter) (enchant with Accord, orBinding ofHaste/Mastery/Crit/Vers depending on iLvl and spec) | WoD Legendary Ring Questline |
Rings (alternatives) | Logic Loop of Division and Overclocking Bit Band | Operation: Mechagon |
Trinkets | Chipped Soul Prism for all/ Dragonspine Trophy forHunter/Melee | Supreme Lord Kazzak World Boss/Gruul's Lair |
Weapon (STR Melee) | Glorenzelg, High-Blade of the Silver Hand (enchant with Enchant Weapon - Dancing Steel (2h) and Enchant Weapon - Crusader (1h)) | Icecrown Citadel |
Weapon (AGI Melee) | Hersir's Greatspear (enchant with Enchant Weapon - Dancing Steel) | Icecrown Citadel |
There are also potentially better weapons from utilizing Chromie Time, butthey require a leveled character on a second account and so are not within thescope of this guide.
If you prefer not to farm old raids for gear, you can use Crafted DreadfulGladiator's pieces as an alternative. These can be crafted by all the primarygear crafting Professions, and you will want to use the Relic of the Past VOptional Reagent to upgrade their item level when crafting. These items haveplentiful sockets, socket bonuses, and can fill gaps in your gear.
6.
Best Gems and Consumables for Mage Tower Challenges
6.1.
Gems
- Strength: 1x Sovereign Tanzanite and rest Bold Queen's Garnet
- Agility: 1x Nightmare Tear and rest Delicate Queen's Garnet
6.2.
Flasks
- Greater Flask of the Undertow/ Greater Flask of Endless Fathoms
6.3.
Potions
- Potion of Unbridled Fury
6.4.
Food
- Any Main Stat Feast/Optimal Secondary Stat Food
7.
Closing the Eye Mage Tower Strategy Guide
The fight is split into three primary phases, with 2 intermissions betweenthem.
7.1.
Phase 1 - Frost Phase
In this phase, you will fight Archmage Xylem while he is using hisFrost-based abilities.
- Interrupt Frostbolt as often as possible. It can be stunned aswell.
- Razor Ice will teleport Xylem away and trap the player in iceshards. You can either use movement abilities like Disengage or Heroic Leap to escape, or you can simply kill the Razor Ice to escape.You will take heavy damage from Comet Storm while you are trapped.
Phase 1 ends after 90 seconds.
7.2.
Intermission 1 - Mirror Images
Archmage Xylem teleports to a random section of the rroom and startschanneling Arcane Annihilation for 40 seconds. He will also becomeinvisible, only indicated by a golden shimmering effect briefly after heteleports. In the meantime, dozens of mirror images of his original model willspawn around the room. Your task is to find and get to the shimmering effectbefore his cast is over, otherwise you will wipe. Hunters can use Track Humanoids to easily see his location on the minimap at any time.Before the intermission begins, we recommend sticking close to the center of theroom so that you will not have a long distance to travel to end theintermission.
Reaching Archmage Xylem's shimmering effect will end the phase and beginPhase 2.
7.3.
Phase 2 - Arcane and Shadow
In this phase, you will fight Archmage Xylem while he is using his Arcane- andShadow-based abilities.
- Interrupt Arcane Barrage as often as possible. It can be stunned aswell. If you have decent self-sustain, it can be worth skipping a few interruptsand saving them for when you are low on health.
- Dodge the purple orbs that fly through the air during Shadow Barrage.
- Save an interrupt or a stun in order to stop his Draw Power castimmediately. The longer he channels for, the stronger of a damage buff hewill gain.
- Xylem will still randomly teleport around the room. You should simply followhim, and use movement abilities to jump across the purple laser beams tominimize damage taken if you can.
Phase 2 ends after roughly 50 seconds, after which you will get anotherIntermission, followed by Phase 1.
7.4.
Phase 3 - Corrupting Shadow
Once you have repeated the above two phases until Archmage Xylem is at 10%health, Phase 3 will begin. You will have a few seconds to use a Tome and changeyour setup if required. You will need a mix of single-target and burst AoE forthis phase, and you will fight a large Void creature called theCorrupting Shadows.
- Corrupting Shadows continuously spawns pools of Void underneath him. Youwill want to very slowly kite him around the outer edge of the room to placethese pools optimally. You will only have a limited amount of time to kill himbefore there is no more room left.
- The Corrupting Shadows will regularly channel Seed of Darknesson you. After 8 seconds, you will spawn three Darkness Within adds thatwill run toward the boss and try to heal him. When the cast goes out, you shouldmove as far away from the boss as possible, on the edge of the platform. Then,you need to slow and kill these mobs as quickly aspossible once they have spawned.
This phase is very simple, and is mostly a DPS check of killing the bossbefore its pools cover the whole platform, and killing the small adds quicklybefore they heal the boss.
8.
General Tips for Closing the Eye
- In Phase 1 and 2, try to keep the boss (and yourself) close to the center ofthe room. This way, you will have a shorter time to travel during theIntermission, regardless of where he teleports to.
- Do not interrupt if you are at full health, especially in Phase 2 where itis most important to kick Draw Power instantly.
- For Phase 1 and 2, go for a full single-target setup to reach 10% morequickly. For Phase 3, you should try and go for single-target, but be preparedto reach for burst AoE setups if you are not killing the adds quickly enough.
9.
Changelog
- 01 Dec. 2021: Guide added.
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